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Daniel Widrig’s Practice Blurs The Line Between Technology And Art

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Widrig’s art breaks down the boundaries between disciplines; borrowing tools traditionally associated with one industry and using them in other fields, in often unanticipated and exciting ways. Widrig uses computer simulation processes and advanced technologies adopted from the special effects business to create sculptural 3D-printed craftwork—digital designs materialize into intricate sculptures in glass or recycled plastic and furniture pieces with impeccable undulated thin surfaces, such as the ‘Peeler’ chair. Embracing multi-disciplinary design work and digital systems since their early days, Widrig is considered to be in the vanguard of digital art and design. His architectural background also influences his art and predilection of 3D-printing for his projects—Widrig trained at the Architecture Association in London and worked at Zaha Hadid Architects prior to starting his own practice in 2009. His art has received international critical acclaim and his works have been exhibited in renowned institutions across the world, including the Centre Pompidou in Paris, the Pushkin Museum of Fine Arts in Moscow, and the Victoria and Albert Museum in London.

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